

Unbiased and Direct Lighting / Ambient Occlusion.Physically-based / Spectral Light Transport.It can render fast out-of-core geometry from CPU memory, with minimal speed loss, even across multiple GPUs - a first for an unbiased GPU renderer. Render noise-free images in a fraction of the time with OctaneRender’s denoising implementation with huge advantages over OptiX™. Turn your photorealistic renders into dynamic, toon-shaded scenes with just one material application. In addition to OSL Textures, It supports metallic materials, toon shaders, and allows importing complex PBR textures through a universal uber material node.

Use the node editor to create complex materials from procedural textures, or quickly pull material from OctaneLive Material Database. It supports subsurface light scattering (SSS), complex IOR, chromatic dispersion, and absorption to create some of the best materials in the industry. With the additional Light Linking and Light Exclusion features, the Render app allows you to manipulate the lighting in a scene, however, you choose. Rotate an HDRI file to position it in your scene, or turn any object into a mesh light by enabling the emission property of the material. It supports HDRI, mesh emitters, IES files, and a planetary sun/sky system. Any changes to the scene are instantly updated on the screen allowing you to tweak any setting and view the results immediately. The app's on-screen viewport is the final render. That means, no more "get up and wait" in your workflow. Leveraging the power of the GPU, It can render final quality images 10x to 50x faster than CPU-based, unbiased rendering engines. OctaneRenderer supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and, 8D light fields.
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The app supports Open Shading Language, enabling artists to create their shaders and bring custom shaders from other software directly into the projects.


It adds deep pixel rendering support as well as live connecting of DCC and compositing apps through the OctaneRenderer for Nuke® plugin. It supports rendering of particulate matter such as clouds, smoke, fog, and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photo-realistic natural and organic materials. Domain-specific AI denoisers help with volumetrics, glass, refractions, SSS, depth of field, and motion blur, reducing render times by 50-100x in noisy scenes.
